Writing Medieval FantasyComposition of medieval fantasies
Which are some hints to write a medieval fantasy novel?
I' d suggest, on the basis of your history, to make a card of your state... even a very coarse one. There is at least one card of the continents or landmasses in which your history is located. Though I suggest having a larger universe than you use it, you won't lack the great new attitudes you suggested in earlier volumes to start a new chapter/history.
Inspired by other fantasy creators is also a must, not stealing crap, but with Wink's to other great writer works you will seem like more than just an writer, but a true aficionado of the genre to. Bring your fantasy buddies who will inspire you to help with this.
They will want to, but we all do, the important part is to keep the course, not something like wasteful writing.
It is most suitable for a medieval/fantasy-filled environment. I have never tried writing such attitudes. When you write about the centaur, you are obviously already in the realms of a fantasy game. How this fantasy universe looks like is entirely up to you. a totally fictional celestial body with its own unique past, its own people, its own people.
an alternate time line in which certain major geological occurrences have taken a different course, and they have altered everything that has since then. an alternate story in which centaurs existed in the far past of the planet, but were eventually erased. Making it meaningful and coherent is the cornerstone of your design work.
It may be necessary to consider things like the state of the art to identify what kind of equipment, clothes, food, nutrition, chemistry, architecture, weaponry, scientific knowledge, and so on. It may be up to you to choose whether there is magical or alternate physicality in your universe and how it works. Is there any other creatures/inhabitants of this earth that don't appear in ours?
So what's the story of your life? One could begin by looking at what Greece was like when the Zentaur legend was born. Or, if you are looking for a medieval state of the art, take a look at the story of that age. Imagine that medieval technologies were in some ways more progressive than those of antique Greece.
It is up to you to determine how much your universe knows about things like technique. All you want is for your environment to be coherent. To read a little about the story will help you to get a feel for why different peoples in different periods and places were living differently - as it depended on things like technologies, ressources etc..
Reflecting on all the ingredients that flow into a civilization will help your fantasy in creating a more realism. There is no limitation on how many detail you can add to your game. Instead of creating a whole universe in advance, you can simply choose the large lines and detail you need to tell your character's own storyline.