Text for Children's BooksTexts for children's books
Guidebook: Copywriting in a children's picture book
If you are considering the design of the ePub format for your children's books, how can you best present your text? Childrens books are mainly mentioned because of the emphasis on the arts in their layouts, but the text is still vital. Your words can give this painting a certain meaning.
In this way you can generate a touch and a feeling not only for the kid, but also for the readers, through which they can bring in their own personalities and prepressies. It is the text, not the picture, that your kid most likely asks you about history and why certain things happen.
How you design this text is therefore worthy of serious consideration. I have seen text in children's books, one of the most frequent ways is to place it in a room to the picture, maybe even on a page of its own. I don't like this concept in a dark digitized form unless you use fields (i.e. pictures that don't take up the full width of the available space).
You only have a small portion of the on-screen properties you can work with - especially on a cell or cellular - and to ensure that the text is legible, you need to have it quite large. This is less room for your picture. Plus, if you have this text on another page, well the kid can't see the picture at all while you are viewing about it.
You' re going to have to move to a new monitor. I also saw the text that was actually written (or typed) into the painting itself. But, more important, if you want to work on the story or if you want to convert it into another languages, you need to begin working on the photo or have it created from scratch.
If you have the graphics original text and you can modify the text yourself, the required place may be changed in a new currency and not match the picture. I chose the pop-up text method for my books on that. That means that the text is not displayed when the user comes to a page for the first time and is displayed when touching a part of the page.
If you get the kid to find and touch a symbol in the picture, or simply touch the monitor, they can have a role to tell. Maximizing the picture is achieved by not having text in the picture or by not using part of the limited area of the monitor.
The curriculum for early childhood education in kindergarten and school proposes to let a kid forecast what will next in history by looking at the picture before reading the tale. At first glance, by suppressing the text, you can ask your kid to look at the characters' phrases and the scene and then forecast what will next occur in the game.
Up to now I only have a real English language release, but the translating procedure with popup text is a cinch. I just got the new text in a Microsoft Office file from my interpreter, and I was able to paste it into the pop-up window and change the size of the needed place without ever having to deal with the picture.