Story Planner for WritersCopywriters' Story Planner
Easy story planning with Story Planner for authors on iOS
Today's application, SCVisuais' storyline designer for SCVisuais iPhone, takes the topic of design further, but provides much more texture and inspiration for authors who like their work. I' m going to examine in a forthcoming paper that will be a center of the path between the empty screen and the textured storyline map, but it's a much more complicated application that allows you to use utilities for all phases of the write processes, from design to publishing, and will therefore be covered in the section on writeboxes.
I would like to start by acknowledging some of the restrictions of Storylogger and describing some of its general applications. The best way to work with Storylogger is with a historically organized storyline that uses the vocabulary of a 3-5 act storyline, with clearly defined fractions and personality-functionality. It can be annoying for those who do not always give clear and coherent parts to the actors, or whose narratives do not necessarily go along tradition or use the common speech that surrounds the storyline and actors.
Not to say this is that you could not use it only to very plot top class histories that if you don't think in natural languages of conventional academic literature research, you are likely to find history planners very limited. The Storyplanner is available in the iPhone App Store for $3.99.
The first time you open the application, you will see the projectlist, which displays all your stories in an alphabetic order. Beneath it, at the bottom of the window, you will also see three icons, Preferences, Edit and New, which invoke the In-App Preferences, allow you to move, rearrange and delete your objects, and allow you to create news.
It' important to note that after pressing the editor buttons the caption of the buttons changes to "acceptar", which will confirm your changes and take you back to the projector window. From now on the lable for this buttom will be called "compose", whereby the processing function will not be changed.
If not otherwise specified, the item on the "new" display is the same item in each storyline object sequence opened on the home display. When you create a new one for the first time, you have the possibility to name the new one ( "name" can be modified later), terminate the new one, or adopt the new name of the new one.
The" Accept" icon is also in Spanish, but only has the task of confirming the creation of a history with the selected name, which can also be done by pressing the return keys on the keypad. Slightly counterproductive, instead of building and opening the work, only the work is created, at the end of which you are dumped back onto the screens of the major tales, and you can then double-tap the song to open it.
This is the administration monitor for a team. Here you can define properties such as titles, story, theme, gender, story and memos for the game. On the bottom of the page you can store the document in file types such as scripteder, finale drafts, pdf, rtf, text and dock, which can then be opened in other programs.
For a new subproject, the characters display is an empty window, with a "new" icon at the bottom right of the display, along with exporting and editing. When typing again, an empty drawing map is organised with the following options: Include name and photo: Enter the name of the person and optional one.
This is a pushbutton to select the feature of the characters in the story: Storylogger is ideal for traditional storylines and offers the following characters: In addition, there is a "more info" icon, which I assume gives information about each of these characters as well. Unfortunately, this display is only available in Spanish, but such information is easy to find on-line when clarifications are needed.
External goal: What does the player obviously want? Internal goal: What does the player want that is not so apparent to others or even to himself? How does the personality look like? What does this personality think? History of evolution: What effect do the historical incidents have on your personality?
Why does this personality come from and why are they the way they are? Remarks: anything else that matters to the characters. Like in the case of the projectpicture, all option forms are detailed as you like. In order to store your input and go back to the home page, just push the back key and the map will be stored for you.
For a new subproject, the location display is an empty window, but clicking the new icon opens a new map of the scenes, organised as follows: Slot maps are places where different types of slots and partial slots can be organised. An empty chart has the following forms: Objective: Describe the primary objective of the action.
On the Sceneries page, you can use maps from other areas to map your outlines. An empty scenery car has the following layout: Titel: The name of the scenery. Under the assumption of a traditionally nude pattern, where in history does this sequence take place? point of view:
Who' s the POV personality for this sequence? seeming characters: bring in from your available maps, which will be all in the sequence that can be followed later. Imports available maps of scenes on which the scenes can be followed later. kind of scene: So what's the main point of this sequence?
How do you feel about this particular atmosphere? What date does this sequence in the tale begin and end? It' long, beginning and end: When does this sequence begin and when does it end? Action: Select the sequence of action from your available action maps. Remarks: Everything else about the scenery.
Situated in the upper-right of every storyline projectscreen, the stats display provides information about the entire site and is useful for getting an idea of how many or few different actors, plot and scenery are used in your design. To the right, the overall history is displayed, followed by an act and a sketch showing the finishing of each sequence, as indicated on the Stages page.
Unfortunately, I find the voice-over concentrate sticks here, so sometimes it's necessary to pull your fingers down from the top of the display to move forward. Then you can get an idea of your storyline and your characters name, along with a break-down of how often they appear in your game. It can be useful to ensure that the storyline is as evenly matched as you plan to and to allow you to make a decision about whether to edit or delete an unused action or figure.
Back to the application's home page, we are now exploring the other icons at the bottom. As the editing window has no further features that go beyond the already described ones, namely deletion and rearrangement, we will turn to the setting window. Lastly, the preferences window offers some control panel features to control the app's behaviour.
This includes the possibility to modify the application interface to your own application languages, activate cloud synchronization, make and recover backup projects, support/contact the developers and see some of the other applications that the developers offer. The Storyplaner can be purchased as a package with a number of other authoring programs from the same author.
You can also modify how often the application backs up and how many times the application keeps in the back-up. Storylogger for iPhone is a useful utility for designing and sketching your storylines or scripts, especially for authors who profit from a very organized organisation and an understanding of the nitty-gritty of their history.
It' sufficiently adaptable that authors of all tiers profit from its framework, while above all a blessing for beginners or detailled authors. The next session we will explore different write enviroments and explore some of them at different prices and functions.