Story Outline TemplateTemplate Story Outline
strong > experience of the known world > strong.
Writer, it's darling subject of mine to discuss: the story. Today, in particular, we will be breaking up a tree that was initially sketched by mythologue Joseph Campbell in his novel The Hero With a Thousand Faces. De Hero' s Journey is a classical story that occurs in many spectacular novels, movies, TV shows and other medias.
It is important to remember that The Hero's Journey goes together with the Chosen-Tropes, which emphasizes a personality that is crucial to the destiny of an ethnic group or national. Usually this personality has a kind of singular force, characteristic, capability or capability that goes beyond that of the ordinary individual who defined it as an integrated part of the action.
This is Katniss Everdeen, whose bow shooting and unusual sympathy make her the ideal heroine in the starvation games. Do you want to compose a novel that focuses on the figure's dramatic voyage? Perhaps The Hero's Journal is the ideal way to give strength and meaning to the story.
In other words, The Hero's journeys end where they began, although their inner journeys as characters will change them forever. Especially this bodily voyage will take your heroes from a known to an unfamiliar realm and will often familiarize them with new forces or capabilities or encourage them to use known capabilities like never before.
These two features of The Hero's Journey in the back of your head make it simple to see how one of the key issues of any Hero's Journey story is transform. Seldom do such narratives have a shallow arch of characters in which the protagonists struggle to remain faithful to their faith instead of changing through new experience.
When you are not willing to evolve your characters throughout the entire trip, I suggest you use the 3-act story structure instead. You' re up for The Hero's Journal? Let's get to the bottom of every story! To give your hero's voyage as a whole deepness and significance, you must begin to establish the hero's known realm.
The reader must see who the main character is before their trip begins, how they are living and why they are dissatisfied with their souls. Once you've established your hero's familiar environment and his discontent with it, it's customary to break his daily routine with a call to adventures. All of a sudden, someone or something should give your character the chance to move outside his known state.
In The Hobbit, for example, Gandalf comes to Hobbiton to motivate Bilbo to join the dwarfs on their quest to regain their home. As in Hobbit, in many cases the character will first reject or disregard the call to adventures by afraid of the danger - whether it' s reality or imagination - that the unfamiliar universe represents, considers itself worthless or feels obliged to remain where it is in it.
Sometimes, if the character rejects or ignores the original call to quest, he can just switch his opinion after some consideration. In most cases, a heroe who has rejected the call will only accept it if forced to do so because he has increased the bet. Once the character has accepted the call to adventures, he usually meets a being of famous, mystical or psychic origin who starts to help him on his way.
Most of the time this person also gives the brave a psychic education and/or a jewelry or charm to help him on his way. On the Thresholds of The Hero's Journal, the Thresholds are the real or imaginary gateway between them. Heroes cross the border as they travel through a known realm and into a completely new and unfamiliar one.
Exceeding the barrier often demands that the character performs a challenging role set by a "threshold guard". Remember that this unfamiliar and unfamiliar oceans need not be a completely different country. At times the character passes the barrier when he sees a completely different side of the globe that he thought he already knew.
Cassandra Clare's City of Bones does this when Clary murders a devil - the Thresholdkeeper - and Jace Wayland introduces him to the shadow hunter community, which functions as her miraculous help. Experience the unfamiliar realm. When he enters the unfamiliar realm, the character is confronted with a succession of incidents that open his gaze to the miracles and perils of the realm.
Perhaps they are a little bit nearer to the destination they have sat down on their trip, but they have not yet dedicated themselves to combat. The moment the character begins to get used to the unfamiliar realm, an action takes place that will mark the point at which your character can no longer comeback.
Usually this is the first true foretaste of the threat to your heroes, especially when represented by the villains or the story's secondaries. Despite his new consciousness of the perils of the unknown realm, the character continues his voyage, thus consolidating his readiness for paradox. Once you've consolidated your dedication to the trip, your hero's trip doesn't get any simpler.
The tests and difficulties begin to develop and force the protagonist to struggle to move forward. Many times these disputes are plagued by your hero's doubt, fear or personality weakness. Yet your heroes push forward, resolutely, to reach his narrative goals and end his voyage despite the increased deployments and ever more perilous street wars.
Starting about in the middle of The Hero's Journey, the protagonist experiences a dead and a reincarnation - literally or figuratively - that consolidates his metamorphosis as a charism-ever. To consolidate his metamorphosis, the hero's first move is to recognize the full force of bodily peril - often that of an archetypal scoundrel - or the inner anxiety that is threatening the life or fortune of himself or those he loves.
It is often fully appreciated when your character consciously goes into the depths of this threat. However, before confronting this epochal battle, the character spends a few moments thinking about everything he has learnt, sometimes struggling with doubt and fear that he has previously encountered on his travels, and may also be confronted with a small set of extra exams and testing.
It' an exciting experience, as well as the scale of the upcoming events to be seen in The Wizard of Oz when Dorothy and her companions are under attack by the wing-armed apes and in the Witch' Palace to take the broom handle off the Wicked Witch of the West.
When approaching the deepest cavern, the character faces a mission of great and hazardous importance, such as a struggle, a complicated and life-threatening mystery or a profound inner war. In order to be successful, the heroes must use everything they have learnt on their travels and in some cases make a horrible offering.
It is the center of the story and the greatest culminating experience the character has ever had. Most of the time the heroes will win, albeit not without great expense. Metaphoric - or sometimes verbal - deaths have forever transformed the character into a more powerful image of himself.
Although he finds winning at a high price, the heroes are often recompensed for confronting the great torture by winning a price or a grace period, either for himself or for his population. Saving Princess Leia in Star Wars, Aslan's coming back to being in The Lion, The Witch and The Wardrobe, and Harry's recognition that he is very popular in Harry Potter and the Sorcerer's Stone (and now a proud holder of many choclate frogs) are just a few of the many such awards.
Atoning for the trip home. When he has won the great torture and received her just rewards, the protagonist is on his way home. They have in many cases achieved their original goal, but their lives no longer fully correspond to the initial visions they had.
He can try to get over this odd sensation by paying for every wrong he has done in the first half of his trip. But while the perils of the unfamiliar realm have been substituted by the reputation of being a known heroes, the battle is lurking far deeper than the great torture on the skyline.....
Finally, the heroe is in his last and most perilous meeting with the Dead. Be it to fight the villains of history, to face great bodily danger or to choose between individual achievement and that of greater importance, a failure of this dispute would have enormous repercussions for both the heroes and those who have abandoned them in their known worlds.
This is an unbelievably high time and marks this as the real highlight of the story and the real and final reincarnation of the heroes. By defeating literally or metaphorically dying, the character rescues his own nation from damage and finally finds acceptation for his new self-confidence.
Back to the known time. After finding and forging a permanent tranquillity, the heroes cross es the border and re-enter his familiar land as a transformed human being who has evolved and learnt even more. It can be a ceremony, a time of great self-realization, or the salvation of those the blessed Helo has forsaken.
Anyway, this last scene confirms the need for the hero's voyage and shows how his voyage has enhanced not only his own hearts but also the life of those in his known state. Sometimes returning to the known realm is a dramatic change in itself, and the character must create for himself a new normality in which he can flourish.
Favourite illustrations of this comeback to the known realm are The Lion's Lion's Return to England, The Witch, The Wardrobe and Frodo's Comeback to the Shire - and later his voyage to the Grey Ports - in The Lord of the Rings. The Hero' s Journal, as the many samples used during today's collapse show, is really an unbelievable instrument when it comes to creating an epoxy story that the reader will not soon overlook.
So you can see The Hero's Journey in motion and better understand how you can use this storyline in your quiz!