Should I Write a Book

Shall I write a book?

Now you can add "Author" to your CV, LinkedIn and your professional website. Irrespective of what you write a book about, the publication of an author strengthens your professional competence. The other reason why you should write a book is because it gives you the opportunity to write and publish something on a topic that is important to you and that you will have for the rest of your life. Express your creativity while sharing your message. Here are some excellent answers.

Do you want me to make a movie or not?

It has already been said that the two are very different. This is the place to be if you are more interested in collaboration, work with others and want to find out about many other areas of making films (acting, cameratechnics, editing). However, the vast majority of" filmmaking" tries to con, plead, lend and persuade other folks to work with you, to give you cash, to trade in your movie, to lend you gear, to have you filmed in their shed.... etc. etc.

When you want complete mastery of an activity to make it *exact* as you imagine it, you just need to rely on your own motivations and devote more of your free moment to doing what you want to do - then typing is better for you.

Even authors can't *spend* all* of their days typing, but they can *spend more* of it performing their "primary function" if they want to). It is the kind of history you want to tell, the kind of abilities you want to evolve, and the kind of people you are that will be the decisive factors that are the "right" way for you.

It also takes less money to invest in hardcopy ( "you already have the basic skill and the necessary tools to make a book") - but it's not as big as it used to be. Nearly everyone has (or can) a state-of-the-art mobile that is more mobile phones than the movie makers who made festivals / 28 or the Blair Witch Project, and even basic editors today have far more performance than what I had for most of my lessons when we used real movie and rectilinear tape.

At one - make a brief history. Don't try to be too competitive or do something astonishing - just a 1-2-page long with a beginning, a center and an end. Take yourselves much expenditure of your free working on it. At the next - make a movie. No need for an actress - take a mobile or SLR or whatever *simple* cameras you can have or rent) and take some shots wherever you are and then find out how to drag some video sequences, put them in order.... put them with some sound, or maybe put a little voice over them.

Once again - the movie doesn't have to be a work of art, it can only be an excercise (try to be really brief - 30 seconds, 1 min - give yourself a tough boundary and try to keep to it) - try again to get it as near as possible to "done".

If so, give yourself some elbow room to look back on both and see what you liked or disliked about each of them. When you' re particularly encouraged to do better, or when you really wish you could *do better* next turn, you have an answer. It'?

As you try to assemble movies, type. Do small movie pojects to investigate different parts of your story (like reading out your dialogues). The improvement of typing helps in making movies and the other way around.

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