Rewriting Tips

Tips for Rewriting

This is William M. Akers' practical advice on how to approach a new version of the script. It is one of the most common writing tips, but how true is it? Tips below are the things I remember when I feel stuck.

1. Printout and review your first design.

Last year, I made an article called 7 tips to help you create your first design. I have been working on a second design of Cogheart Book 2 ever since. I was hoping a design would be good enough to be sent to my editors and agents for comment. So I thought I would be writing something about how this review of my first design went.

Printout and review your first design. You' re gonna rewrite... and again... and again.... until you fix it. The first design is often called "the random design", "the zero design" or "the vomit design". This is because you will notice when reading that this is not the case with LOADS.

Some storylines never end, others seem shallow, and others are accidental and meaningless. Make a memo for each error. Doodle with a graphite marker all over the script, even if you think that the sequence you are working on will not make it into the next one. Taking a memo is about both out loud and turning things around in your head and repairing them.

Keep in mind to make big tick and contour memos for great but just move. cIf you' re something like me, here are some of the big issues you might find when reading your first design: One of the characters in the story is talking about the whole story and reveals all sorts of mysteries that are better revealed by the reader and protagonists in small, hard-earned, intimate plays.

When you can't find a way out, ask the issue as a way to turn your mind around. Leave the script aside for a few more workdays. You' ve been reading a lot and taking down a lot of information, but there are still issues to resolve or things that are not quite right.

Enter a one-lineitch. With pages and pages of memos you may have a sense of what the whole thing is about. Here it can make sense to enter a one-lineitch. In a one-line pitches there are 30-60 words about your character and the storyline.

Spacing your (much better than this) one line and past it over your computer screen so that you can see it when you rewrite yours. Type the WANTS and NEEDS of char. It is useful to make a small contribution about what the person wants at the beginning of the storyline and what he needs to find fulfillment in the end.

Re-type your summary for the layout. Usually at this point, when I have SO MANY memos, I sat down with my writing instrument and rewrote my summary / sketch / cartograph. I' m trying to get more information from the chapters this year. When I refine a plot point in section ten and find that I need to do something in section five, I make a contribution and paste it to the appropriate page of the silhouette to remember to add it later.

I' ll publish my new overview of chapters on 10-15 pages. But whatever your card was for the first design, you might want to overhaul it. A final decision: Can you re-write parts and adjust the first design of the script, or is it better to begin from zero and install parts of the source when and where you need them?

Have a seat and type your second design.

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