Novel Writing Process

Innovative writing process

You know, I never sketch my novels before I write them. They start with the seed of an idea and write after the discovery process. I' ve witnessed the dying of the creative process. Whoever has read Isabel Allende's novels will not be surprised that she has what she calls "an ear for stories". "Maybe some authors enjoy the first draft - the part of the writing process when everything is possible, and you are out there forging your own way.

Innovative write processes

One part of the motive is that, as an old high scholastic disputant and debating instructor, I'm already thinking in terms of outlining. If I sat down to speak to my 17-year-old girl about something I think she needs to do better at home (a rather uncommon thing, I must say - she doesn't need much to correct), an attentive audience could see a main point, sub point, sub point, sub point, sub point, sub point, sub point, new sub point, new main point, new type of struct.

A further motive is that when I begin to write the silhouette, I am trapped in making it the most perfected, detailled and subordinate silhouette in the world. Design becomes an end in itself and not a means for the development of the past.

But the most important thing is that my creativity doesn't work that way. I' m starting to write. I' ve got a general notion of where the plot goes, but the plot often has a way of going somewhere else. There was nothing in my crude notion of the texture of the work that became To Honor You Call Us about Max Robichaux's battles with his own trauma and not the first notion about the Vaaach or the Pfelung.

The Cumberland is numerically and weaponly inferior, and then I let go of my "inner Max" to see how Captain Max Robichaux gets himself and his boat out of the prison. I' m giving my readership many sophisticated combat techniques, extensive descriptions of weaponry, detailing technology about sensor and countermeasure and stealth, and many other things to help the readership comprehend and visualise what's going on.

I often tell the user in detail what a particular controller or indication looks like, right down to the form of a button or the colour of a pilot beacon. They seem to like the detail - they say it makes everything come true and makes it part of the game.

I' ll show my readership the decision-making processes. The expert says: "Just do it," but if I want the user to see why a particular tactics is so great, he has to see the options and why they may be attractive but not work. I fundamentally respectfully encourage the smart man to join my officer (s) at the warroom desk and take part in their thoughts or at the Commodore's Station in the Combat Information Center and be a part of the strategic decisions that are saving the vessel or even saving the Union.

I' ve got a lot of history. Prehistory LOTT. Anything and everyone has a history in my head. And if the readers can't see it, don't spend it. When someone takes out a gun, there is a purpose for how it got there: what year it was brought in (note: in a private gun it is the serial number), what it is made of, what it looks like, what kind of bullet it is firing, what gun it has fired, and why, its strength and weakness and what effect it has in use.

For the most part, I shot (and may even own) a gun of similar designs, generally using the same one. The CIC is where it is and, for a certain number of reasons, has developed as it is and, over the years, has developed in a familiar way from other monitoring systems.

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