Make your own Interactive Story

Create your own interactive story

Build and share your own text adventure. Some interactive twine stories are more text-driven. The viewer would get the outro video to finish the story. Unravel puzzles, help characters make important decisions, and decide how stories end. Use A New Kind of Alchemy's graphics to create your own version of the interactive graphics story.

It'?s Lightwell: Build and deploy your own interactive story application

Designed for pupils and educators, Lightwell is a new creative utility that lets you create and deploy fully interactive, portable applications in your iPhone without the need to write any coding. This Mac (and soon Chromebook) application is well adapted for middle school pupils, especially for those who already have a lot of expertise in video/photo work.

As well as the Lightwell suite, the Lightwell staff has assembled a large set of supporting materials to help educators enjoy using the suite in the schoolroom. Prior to the report, here is an introduction to the Lightwell staff that shows you a little more about what is possible with the Lightwell Avenue.

Anyone who has ever done edits, used Adobe Suite applications or really worked with imaginative softwares is likely to find some familiarity in Lightwell. Many of the general utilities and concepts of this type of program can also be found in Lightwell. Lightwell does an outstanding job in facilitating the build progress.

Lightwell does a good job where Adobe software often has a sharp learn path, enabling pupils and educators to start building right out of the box. Lightwell is a great way to get started. However, Lightwell still has a training programme. That would not be something that a teacher could simply give their pupils and say: "Go make an app" and can't give any back.

Luckily, the Lightwell staff has produced a range of tutorial and technical videos and supporting materials that can be used to help schoolchildren. The probably best place to get to know Lightwell is the Lightwell Book. The book provides an introduction to Lightwell's fundamentals for both teacher and student while at the same time offering an example of how to work through it.

Following a tour of the basics and the use of the application, the folder gives the student a number of exercises to do. Having moved through the portfolio, I would also suggest reviewing the sample project the project teams made. This can be useful to get an impression of what is possible with Lightwell.

Pupils and instructors can also practise using Lightwell by mixing these for their own use. Combining these video clips with the sample project and the teacher's work book is a great way to prepare educators and pupils for Lightwell's work. In addition, the staff has a free library of resources such as pictures and sound that allow them to create their own work.

So while it takes some introductory training in the technical details of the application, I think the possible advantages of using Lightwell in the office are quite significant. I' m always a big admirer of any resources or applications that allow pupils to make their own story, production, presentation and so on.

It has always been a much more pleasant and useful educational exercise to have a student who creates artefacts to show their conceptualization. In addition, with Lightwell, pupils can quite literally build their own application that can be released directly to the Apple Apps. Think of the ability to see something you made in the Apple Store and other folks who can see and use it.

It would be a really great pedagogical experiment, I think, and I like that Lightwell has provided a tool that allows pupils to do this with a relatively low level of technology. So there is no need to study how to write or write programs (not that these are really evil things), but I think that this really opens the building pathway for more people.

I' ve been spending some quality of my free trial period and, as I said, it took me a while to get to know the specifics of the program, but the help desk was unbelievably resource-hybrid. I' ve worked through the work book, which was very useful overall, but also had and could have used some obsolete concepts (actions vs. animations) here and there to make things a little clearer.

But, on the whole, I was able to use the work book to quickly and easily make my own interactive story book. I was able to make my own animation and interactive trigger from what I learnt in the portfolio. Luckily, the squad will add a fix for this in their next fix.

This 10-minute training demonstration by Lightwell Foundress Suzanne Xie is an outstanding source and unbelievably useful for those who want to take a closer look at Lightwell in action: Lightwell also provides educational licences and bulk discounts for large communities. They have also just published their first package containing all the images and sound files a students needs to set up a work.

From now on, the staff will add more packages to help pupils and educators get up and running with the application. They will also add more game features so that pupils can make things like learning toys and trivia applications in the game. Overall, I think Lightwell is an outstanding asset for high school, especially where educators and pupils have the resources and agility to build their own designs and artefacts like these.

There is a great opportunity to build your own application, and the supporting ressources (with a few small exeptions mentioned above) are great for educators and pupils just getting started with the game. So I could see Lightwell as a source that allows pupils to get in and build a project by installing it in their computer lab or maker space.

Briefly, if you are looking for a way for your student to build and build their own application in a relatively easy and straightforward way, Lightwell is an outstanding asset for your schoolroom. In any case, I strongly suggest you try the 14-day free evaluation version to see if it fits your college or schoolroom.

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