How to Write a great novelWriting a great novel
We have looked through the essential ingredients of a sequence and I trust you will now see that it is not just a question of going through a check list of what should be included. In designing scenarios, the authors must keep in view the overall premises and storyline, the purposes of the narrative, the arch of characters and all other aspects of a new structure.
To inspire it, instead of using a sketch and check list, could be compared to trying to climb the top of a sanddune by trampling up the sheer side instead of following the simple grot. The use of my The 12 Pillars of Novel Construction folder can help authors to build all of these new types of core elements.
However, as soon as all this is cleared up, the whole thing must be recounted. A series of sequences. That'?s why it is so important to understand a good scenery pattern. The first 6 important scenic aspects were considered: the high momentum that begins in the center of the action, defines the POV nature, evokes the settings, evokes the conflict and changes the personality.
Let's take a look at my scenario checkbox ((which you can download here). I' ve compiled a questionnaire for you to ask about each of your scenarios. I would like to discuss the different parts of your novel before we take a look at all the other points on the checkpoint. So before you start complaining about how much you loathe plots or sketching, let me say this: sketching your sequences can make the big deal and the big deal a so-so notebook.
This can make the distinction between a dragging and aimless wandering history and one that has captivating, narrow pace and high suspense on each side. For me, the greatest cause why novelists bored the reader is the absence of powerful scene sequences that are meticulously created and contain everything that is necessary to advance the plot in a targeted and economical way.
Many of them need a great deal of work, especially with sequences. Part of the issue has to do with the scenery pattern. A few have to do with the whole story's whole use. I' ve designed this set to help my customers design their sequences so that they can think about their selection well.
These are the parts on my artwork (which you can load here): How much idle was since the last one: this character: The POV sign for the scene: Scenes: How is the history developed? Which new focal points for action are being uncovered? Which conflict/barriers are presented in the scenes?
What changes or grows in the POV nature at the end of the sequence? DER high torque or Keyinfo in the scene: Some important background stories in the scene: This is the core element that needs to be thought through and determined for each of your moments. Authors who have used this pattern have found it so much simpler to create their novel.
It' s one thing to know what your novel is about; it is another thing to make sure you have just the right sequences in the right order to tell this tale in the best way. If you have finished a complete design of your novel or are only partially finished, consider to create a scenery overview and have it criticized by me.
Usually it will take about 3-5 hrs to check and annotate a sketch of a film. You only need to do this one page per shot. When you have only finished part of your novel, it is a good way to see how well you are developing your history.
Either you can merge all your finished pages into one Word document or you can distil the core elements of each sequence (which address all the points mentioned above) into one long section (per scene), then insert it into an arrangement and submit it to me. You will find that this is perhaps the best way to get a clear picture of your history and scenery from a bird-spec.
I' ll show you next weekend a great example of how an editor used this pattern to design her whole novel. Did you ever sketch your scene? Which are the most important elements you should consider when designing your scene?