How to Properly Write a BookGetting a book spelled right
So how do you spell a story?
The majority of writers have poor practices (even no idea) about the mechanism of authoring a work. I will not deal with how to spell or what to spell - that is your responsibilities and your knowledge. In fact, some brochures of 300-400 pages that I have been printing, began with literally 2 sheet of papers and ended in four-week.
What follows is "Tradecraft" - and there' s a lot of cash in my pockets - so I must have gone crazy to be writing about it. You will be sunk directly into the WRITTEN PART - and then end up tormenting whether you should insert this or that section, notes or end notes, sub-categories, attachments, panels and diagrams, as you call them.
If you have the courage to begin to write, the very first thing that goes against the grain is what you might know about it. Launch the first master drafts on hard copy. I' m talkin' about the first outline.
There you are with your brandnew notebook and an unauthorized copy of MS Office - and this bigmouth tells you to do it on PAPER first! Professionals and design professionals do the same. First create your first design with wildcard pages. So on for each section, attachment, index, inner back and outer back.
Now, handwrite the miserable first draft in chapters. Do not use regular text writing. Mainly use''telegram language''. Types in plain text, whenever and wherever you want to keep your own favourite expression. Include in the stack each section or section you are completing or doing. This stack will build up every tim you type and paste.
Well, why not just put that miserable thing on your computer and print it out? By the end of your'master' design, you have a mostly hand-written design that could be used as a pillar or brace that you have actually (literally) written - good for copyrights and a justifiable defense against allegations of counterfeiting.
Now, do the second design on the computer. In the second design your real "authoring" will take place. If you enter your hand-written masters design into the computer, you will find that half of the material you write is pointless and DRIVEL only. Keep your first scheme for wealth (or embarrassment).
Now you have your entire second draft as a hard copy. Make markings manually on the second draft. Yes, do handmarks and work on the second draft first. If you enter them, you can also make changes on site on your computer. Now, you' re printing everything - this is your third draft.
Including and replacing in the third design update, changes, etc. Starting from the third design each additional "design level" is similar to the manual work in Scenewatering - one inserts reworked sections into the stack and saves the old ones. Note from the above drafts log that it took our fictional writer a whole 23 wks - because he is not an investor banking firm with a $150 million initial public offering transaction as a motivation.