How to Create a Story OutlineCan I create a story outline?
Scrivener: How to describe your novel
Back a while (okay, back a long while), I penned about the value of sketching your novel. It is a great way to get the story and texture of your story going, and it will help you resolve the big story early. But if you write in Scrivener, there is much more: a design in Scrivener is really a vivid basis on which you can work.
Well, now that we have a great brainstorming, let's outline the story. In Scrivener, select a new script to use. Anything hidden in the manuscript will ( by default) be part of your novel, and anything outside of it will be ruled out when you are exporting (or compiling) your finished documentaion.
Begin the design by drawing the storyline in rough lines. Make a directory for each of the most important items in the storyline sheet. Finally, these directories will be sections containing all of your documentation. However, for the time being you should disregard the sub-documents - simply catch up on the entire chart on (digital) hardcopy.
When you have a good number of directories, you can begin to make note cards in them. An Scrivener note card is a place holder for a sequence, with a name and an option short summary of what is going on in the sequence. I' d like to begin with a startling turn of events. I don't personalize my note cards by adding too many details - just enough to remember how they fit into the game.
When I have to follow something closely, e.g. the timings between the sequences, I put a date and date on each one. But, in general, I want to write as little as possible and concentrate on telling stories at a high standard. As many or as few as you like can be added - this shape is your tools, so use it as you like.
When you have all the note cards and meta data you think you need to tell your stories, your design is finished. Now is the moment to use the silhouette where the strength of Scrivener really begins to glow. And now that you have a comprehensive survey and are also kinda schemed by my congressional novel plan, its case to oeuvre your book.
It' a snap to click on any note card to open it and write in the large text area in the centre of Scrivener. It is now a single page in the Scrivener but when you assemble your script, all these pages will be printed as a single long words PDF / e-book / other style.
Your strength lies in your capacity to rework your novel while keeping your design up-to-date. As an example, I realized that the storyline of Pants on Fire doesn't leave my character much room for maneuver. When I wanted to fix this in Microsoft Office or some other text editor, I would scale around a long text, move huge pieces of text and finally screen out my work.
But, unless I went back and also upgraded my sketch, all my heavy work as texture would be disparaged to some notices about the story that my work had. At Scrivener, the silhouette is a vivid work. It' easy to reorder your chapter and scene, adding new scene or removing them completely by moving your folders and pages within your folders.
While you keep your silhouette up to date, you can still see and change the high-level arches of your work. This is the real strength of Scrivener. It is used for the first two or three designs of everything I type, and then I sort and exported it to Word to work with my team. I' m also doing things like colour encoding a document according to its state ('a writing sequence is amber, a first design is amber, a second design is amber, etc.) Scrivener has a bunch of really mighty functions - more than most authors will use, in fact.
However, in essence, it's about designing, scheduling and then doing the typing. Are you sketching your fiction? Did you use Scrivener before or are you fascinated by the opportunity?