How to Construct a StoryConstructing a story
This is how to construct strong narrative in your articles.
I' m using the term'building' in the cover, because the challenge ahead is both a design as well as a composing one. A lot of authors acknowledge that they "build" tales and description, but persist that they "write" tales, that is, they express a history as it comes to them.
In order to write a powerful tale, you must assemble your tale from individual parts and order it according to a certain pattern. Only the only distinction between the formation of narratives and the formation of narratives lies in the character of the parts. The focus of this paper is on creating narratives, not literature, such as those found on CNN.com, the front page of USA Today, or a features piece in Time or Good Housekeeping periodical.
In order to help you create real tales about real occurrences, you must stop thinking about what is happening or invent what is happening. To build a tale, the first stage is to collect all the necessary materials. Usually you just need to look at the history and then look for hints and track each threads to detect the other occurrences.
It is, to say the least, a tedious task to track down and assemble events. Failure to see a particular event could jeopardize the overall health of your history. It is a lawsuit similar to a lawsuit because a history is compiled to establish what really took place and who did the offence; often the definitive judgment is immediately altered by the detection of an unidentified event in the last cross-examination.
So don't evaluate the storyline or its protagonists immediately until you've uncovered all the facts. When you do this, your preconception and hasty judgement can prevent you from notice the most important events. Instead, think about each strand of the storyline and follow each character's storyline from beginning to end.
I like to work out the whole thing on a piece of hard copy, as if I were working out a riddle. You can write all events in the history in a series, or you can write down in multiple rows the events in which each of the actors has a role. This ensures that you take all necessary events into account.
Or, you can graph the operation with a set of bars, each of which represents an agent, with the intersection showing the points at which the agents intersect in the same event. Once you have drawn up this chart or chart, you must determine which parts are important and whether you need these parts to clarify the history.
To write a short abstract of the history, like the synopses of a novel, one would just tell the stories given in the sketch. That would lead to a very boring tale. Specific actions and dialog make a narration interesting. You' ll have to tell some parts of the whole storyline, i.e. with all the actions and dialogues that have taken place.
Unless you're going to write a novel, it's not possible to tell the whole thing in full length. You have to choose parts of a brief narration to tell it in full. To do this, the simplest way is to break the narration down into two, four or five sequences, in which most of the significant actions took place.
When you tell them completely, with actions and dialog, you can minimise the story. In order to sketch the story, choose several scenarios at the main points of the sketch that you want to work out in full length; you can combine the story in the shape of a summary or through the dialog in the main sequences.
Authors are advised against narrating the tale in chronicle order. Since the narration is only a part of our lives that is highlighted from a continual series - only a few lessons from the lives of the various personalities - it has no fixed beginning or end. Most of the protagonists are likely to be living before the storyline.
Let us assume that the real narration begins at 3 a.m. on May 21 - what do you do with the many years before this very time? While the past is not really a part of history, it is necessary to grasp history. Storytelling depends more on the past than on the events in it.
In order to establish the backdrop, one has to deal with the "history of the past" and choose where the narration picks up the life cycles of the people. Do not start your storyline before the first sequence on your design. It is sometimes not always best to start with the first sequence, even if it contains a significant one.
Everything will depend on the narration. However, this much is true: you should not say a single thing about your history until you have given an exact overview of its whole course. Prior to the age of the Web, narrators often began with a drawing of the past - a representation of what happened before.
Today's authors usually immerse themselves directly in one of the sequences. You begin with actions, get the plot going and concretise it later. Often you can use a character's comment or tag to begin your storyline. Whatever you choose to begin your storyline, you should first immerse yourself in one of the full-length moments to just take the actions to the beginning.