How to come up with a Story PlotWhat is the way to a story plot?
I can' t think of a good plot!
Gimme the player a little trouble, no difference how small. If your player tries to resolve the issue, let the try go wrong. Now, the player has a major issue. If your personality tries to resolve this..... If you want to resume the story, you must insert another try/fail series. In order to finish the story, let your player risk everything that either works or doesn't work in one last big game.
I didn't want to compose a novel then, it wasn't a big deal for me, as it seems to you, but I found out that my first thoughts were naturally at first. First I had to find out how it worked for me, and over the years my own thoughts grew broader and longer.
Maybe you have to let go of the desire to just type a novel. It'?s up to you to choose. Just type whatever you can think of and don't be worried about the length. You will either be developing longer histories when you have found your own writings, or you will become one of the great authors of them.
I' m going to reply to your query with further quiz. In what kind of environment do your personalities reside? So what are the things your character is likely to do and say? Which happenings in your worid? What effect do these incidents have on your character? What would the way your character lives and works in your character's environment do?
It may seem mechanic at first, but at least you can make a guide (if not a detail map) to where you want your story to go. There is also a file that you can use as a complement to the read. I' d watch Cathy Yardley's Rock Your Plot.
It is a very simple step-by-step tutorial that will take you through popular plot points. It also contains some very instructive samples with well thought-out drills so that you can put what you have learned into practise. One interesting quotation that was circulated in the game at the beginning of the year with regard to plot strands was that "the plot is overrated".
In fact, some authors were relentless for large gaming firms about how players wanted to take the plot forward and use it instead of just having a plot that affects them. This is a nice glimpse of how some storylines that may seem simple or even a little stereotype can become astonishing storylines, because the protagonists really are what lies behind the events of the plot.