How do I Start a StorySo how do I start a story?
As one begins a story
Attempting to write a story is a frightening prospect. No. Be it a comic or a novel, sometimes it is hard to put the first words on the page. When we are not cautious, in the end we can only stare at an empty display because we don't even know how to start the story.
There' s a ploy to start a story I can tell you, and I got it from Ernest Hemingway. That' right, but even he didn't always know how to start a story. One of the ideas that many writers and narrative theoreticians have used and found to work is that you first have to type a real sentence to write:
He used to call it a veritable theorem. And in Story, Robert McKee says it's the dominant notion. Lajos Egri in The Art of Dramatic Writing refers to it as the premises. Name it the reality, call it the guiding principle, call it the assumption that what we have to do is think about what we want the readers to get away from the story and believe.
That'?s a true phrase. And, because it's your story, you can grip the readers shoulder and shook them until they' ears are heard. Story-telling is the vivid display of reality. The story is the vivid evidence of an concept, the translation of the concept into deeds. The story events are the means by which you first expressed your ideas, then proved them.... without explanations.
Thinking of something you think is real. Just take it down on paper. That'?s the truth. When we make a story that just says our one real sentence, history will be what we call'preaching'. Preaching is not funny because it leaves the heart of story telling - the conflicting. Well, we have our one real line.
Now you can simply spell the complete opposite. Do the most malicious thing you can think of, writing something wrong. Type a Doom sentence. We are now moving forward, because if our story shows a true sentence in contrast to a sentence of doom, then there will be conflicts - and conflicts are what the story is about.
This is comparable to the classical pen tip - show don't tell. Neither the One True Sentence nor the Sentence of Doom go down in history. They are something we record and relate to. We have to personalize the dispute by implementing some personalities. You can use the archetypical archetype character that makes your story resonate to personalize our story.
Is the story perhaps more intricate? Think about how the players can personalize the game. Thus we have our one true sentence, our doom sentence and our archetypal personalities to personalize both sides of the story. We can now begin to reflect on the illustration of the dispute. Spy Fiction is written with an unputputdownable plot to help us think of an action.
These are some samples of One Tru Sentence in espionage fiction: There is never explicit mention of the One Real Sentence in these volumes (although The Riddle of the Sands is quite close). They may not approve of any of the One Real Sentence of the Bible, but that's not the point. Thinking of something real.
Take down this one true sentence. Then, think about how you can use narrative techniques to illustrate this reality. Now, think about how to start the story, not what to start about. It was Hemingway's "How to Start a Story" ploy when I wrote my novel "A Death in the Morning".
Let's see if you can figure out the one true line.