Features of Story Writing

Characteristics of Story Writing

It' the characters that this story is about. Where and when the story takes place. Without conflict, the characters have no reason to do anything outside the status quo. So how do you write a good story? There are certain characteristics of a good story.


One work of phantasy, be it a novel or a brief story, is the intertwining of certain narrative components. If one neglects one of the traditional aspects of story telling, the story can break up. The reader will not embrace it and will not dive into the universe you have tried to build.

It' the protagonists that this story is about. It reacts to the occurrences of the act and lets them go on through its acts or inaction. Characterisation - the representation of personalities as convincing protagonists who advance the story and lead their own lives - offers your reader a means of emotionally connecting with the story.

Dialog, action and interaction between the different players help characterize the game. Where and when the story is set. She is influencing the personalities in the definition of culturally and socially relevant habits to which they must adhere. This also determines the degree of technology accessibility that personalities and organisations have. Because of its impact on the outside realm, the settings can be depicted as an independent figure in some tales.

Like with the character, the attitude should influence as well as be influenced by the action. Without it, the protagonists have no excuse to do anything outside the state of affairs. It' what causes the protagonists to react to the story's happenings.

Every dispute does not involve a material encounter. There are several types: Persons vs. persons; persons vs. societies; persons vs. natural or the miraculous; and persons vs. themselves. There may be more than one of these kinds of disputes; one solution may result in another. Luke Skywalker, for example, who fights Darth Vader, is a one-on-one personality clash.

Luke's choice of killing Vader is an example of what happened to you. The story is interpreted and narrated in a storytelling way. During the exposure period the personalities of the whole universe are introduced. Ascending storyline constructs your relationship, your relationship, and your story up to the height or the core of it.

The highlight is followed by the fall that solves the individual conflict of the players. Dissolution, the end stage, dissolves all loosely related storylines. It is the prospect that decides from which point of the story is narrated. From a first persons point of views is a personality in the history of history who tells the story as he is experiencing it.

This can be the protagonist, but it is not always the protagonist. The third-party restricted point of view appears when the external narrator's vote centers the "camera" on a singular sign. Giving the player the most private view of the universe and action through the eye of a player, first-person perspective demands that you always keep the character's vote.

It can also be hard to tell stories of trauma in the first one. You are not limited to a unique personality. One current example of story telling from different perspectives is the TV show "A Song of Ice and Fire", in which the perspectives of several protagonists alternate. That is perhaps the most important part of story telling.

To be plausible, not to be mistaken for realistic is the easiness with which the readers can embrace the story's truth. It is your job to tell a story and get the readers to believe it. Readers are accepting reality in the story that may not be normal, as well as character acts on their own initiative and not through the will of an writer.

The story's inner consistence - the precepts you have for the game and the characteristics you define for your players - is important. Don't randomly alter the story or story line to make it work; for example, if you are establishing a fighting beginner who almost faint when you see bloody scenes, don't let him or her cut a swathe through your antagonist's armies in the next sequence without a reasonable explanation in the story.

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