Create a novelMaking a Novel
To create characters for your novel
When you create a character from the beginning that fulfills the drama of your storyline (see Archetypal Characters), you later spared yourself some re-writing. Suppose you're reading the last story and now have personalities (or at least character ideas) that will take over these roles, your next move is to turn them into someone your reader will like.
In general, you have four key requirements when creating your own characteristics. Build glyphs that perform the necessary drama roles. Build unforgettable personalities. Build credible personalities. You can create three-dimensionally shaped people. Obviously not every player has to fulfil all these requirements. You' ll evolve your key roles better than the side roles.
It is, however, useful to consider all four when creating signs. This may seem apparent, but when you create your own personalities, it's important that each one is different and different. Actually, you have to do this to keep your novel interesting. Also, in a novel with many different personalities, it can be difficult to keep an overview of who is who and who, unless there are clear differences.
So when you are introducing a new characters, you need to give a clear idea of their uniqueness. This way the readers knows that it is a new characters and recognizes him when he shows up in later szenes.
You do your work well and you will create personalities so unforgettable that they will remain in readers' heads for the remainder of their life. One important technology for making catchy personalities is to give them badges. "TAGES are things that distinguish a person from other people.
If you have been reading the Harry Potter stories (like many others), you may have realized that they contain many people. In order to help the reader keep the character up to date, the writer, J.K. Rowling, goes to great lengths to create a character with very different kinds of different physics in it.
Tagged information can contain bodily characteristics, dress preference, hairstyle, habitual manners, face expression, speaking patterns, sounds the player makes, or even smells - anything a player who interacts with the player would perceive about the player. Combining a character's tag (s) should distinguish him or her from all other novel-types.
If you want to create people whose identity is confusing for a certain purpose (for example, if you are introducing a person for the first time, add some of their tag to a profile of their look or doings. You only need to help your readership create an impression of this in their heads.
During the entire novel, include the days of a person when he or she appears again and you have the feeling that the readers need to be remembered for who he or she is. They do not need too many tagging per sign - one or two can be enough for smaller signs. Big players need more because they appear more often and over longer distances.
His or her personality will be explained in more detail as he or she spends more reading about it. This way you can add some tag later in the novel. Over the course of the storyline, the players will become tighter and tighter in the reader's head, and you may find that you don't have to add the tag so often.
Obviously, the most frequent sign is not a sensory experience at all, but it is the one you use most likely every few characters. Below are some hints for creating characters name..... 2. Maintain consistency between your characters' name. Don't let your storyteller call the same characters "Bob", "Robert", "Bobby", "Rob" and "Robby" at different moments, because your readers might think that you refer to five different souls.
They can create characters that say something about each of their characters, e.g. their nationalities. You can, for example, look for a surname that is English or English or any other country that matches your char. Many " babyname " sites display first name searches by country or race.
You' ll be able to build on Charles Dickens and other authors and create your own personalities. On the" Babyname " sites you will learn what different first nouns mean, so that you can select those that match your people. Thickens used to call me by my character's name, which is quite ironical, for example:
On other occasions he used onomatopoesis to create a name for your personality whose sounds convey an idea of the being. You can also select the name in a haphazard fashion, e.g. by scrolling through a phone directory. Googling "random names", you will notice that there are many pages that provide accidental name creators - some of them generating unique ones for phantasy characters.
It' probably not good to take a name directly from these pages, but they are a great resource for inspiration. It' easy to modify the results to create a name for a person that matches your novel (for example, you might want to slightly modify the fancy name so that all of your personalities who are in the same cultural background have a name that sounds like they're from that culture).
Here you might want to create a name for your novel and a brief introduction to the people you have in mind for your novel - along with some unique visual and tactile tagging. You can create drawing data on your computer - one per sign - or use a page in a notepad for each sign (and leave a lot of room for later notes).
In order to help your fantasy create your own personalities, try looking for pictures of someone who looks like the kind of person you need for your novel. Then you can insert these pictures into your avatar-file. The most catchy of all the personalities are often those with very uncommon day. On the other hand, in your quest to create unforgettable personalities, you can find yourself making signs that seem a little far-fetched.
Let's say, for example, you are composing a novel set in London in the nineteenth centuary and you have decided to create a figure who is a taxi woman with three arms, who is reading Plato, wearing a turf dress and clucking like a hen every few mins. Your next challange is of course to make this characters appear credible.
You have to choose how real a novel you write is. There' s nothing amiss about creating imaginary stories for which you create very odd and peculiar characters. What do you think? Even if you rely on reality, there is no need to create the kind of character that usually appears. Concerning our three-handed taxi chauffeur, you may need to explain to the readers why she is, who she is and how she ended up in her current carreer - but with a little bit of phantasy you should be able to create a backdrop for her that also makes perfect in an otherwise-real world.
Making them credible is not the way to make them common, but to make them coherent. Your stories are what people want to believe. So even if you create a character that is different from any person who has ever been there, the readership will still embrace it if it behaves in a way that is in accordance with the qualities you have given it and the backgrounds you have created.
For a better example, let's say you create a weak old man who uses a warmer. When this man at the height of your novel gets into a battle with a gang of crooks and smashes them to a pulp, it will give the readers the feeling that you have violated the sermons. You have disagreed with what you said earlier about the characters and diminished the realities of the game.
Early in the novel, for example, one can give small indications that the old man, despite his appearance, has extraordinary bodily skills. A few symbols are only part of the settings. Sometimes, tongue-in-cheek, you create a character whose only purpose in a novel is to be part of the settings. Be it a modern, historic or imaginary novel, you will probably need wallpaper figures to make the history worlds seem to you.
Like when your protagonist goes to a diner, you can make a waitress or maître d' a short outing. When your protagonist goes to a shop, a salesman can show up. While these little personalities may prove irrelevant to your storyline, you create personalities like them because it makes perfect sense for them.
Your being here will help to strengthen the realities of the real life in which your novel is set. When you play your novel in a small fishermen's village in Newfoundland in the nineteenth centuary, the readers will be very astonished if they don't see at least one masculine personality who makes a livelihood.
You would also want to create the kind of character that fishermen's spouses, kids and other family members who live in the same city. Doing a little research will uncover other personalities that the readers of such a city are expecting at the moment - traders, tradesmen, pros, priests, etc...
Perhaps you will find out something about the Newfoundlanders' ethnical backgrounds at this age. But on the other side, if you want your novel to take place on the planets of the Andromeda universe, you have to think about making a character that might appear logical in this area. You' ll need to create a universe, a civilization, a community, and possibly some kind of smart living to include your people.
There may of course be instances when you just say that your protagonist "took a taxi to the airport". "Maybe you want your story to move quickly at this point in the novel, and nothing useful will ever do anyways. But on the other side, if something important happens during the taxi journey - if your leading actor has a disclosure or makes an important choice, etc...
If this is the case, the creation of a taxi driving personality can help to enhance your descriptions of the scenery. These very small creatures, sometimes referred to as surplus, walk-ons, spearmen, or scarlet jackets (if you are a Star Trek fan) may not have a dramatical use. These may not be catchy personalities, and they certainly will not be three-dimensional.
This means you should create a character whose look, language and mannerism match this attitude. If our three-handed taxi is just a stroller who has no meaning in the history, for example, their attendance would make no meaning to the readers and subvert the novel's credibility.
It' worth giving your wallpaper letters a tag, because certain detail makes them appear more realistic than a generalised one. Better yet, try to create a character in the backgrounds that matches your story goal. If you watch the movie Casablanca, for example, which is about escaping the town of Casablanca and entering the free realm, you will see that most of the side actors are humans who either try to flee or help others.
The movie Star Wars will show you that the backgrounds on the "good" side are very varied - among them a lot of foreign races, robot and everything in between. Behind the scenes, the figures show that the victory over the empire gives man the liberty to be an individual. Bridget Jones is a stand-alone girl in the novel who wishes she could find real romance.
It' appropriate that their worlds are populated by personalities who struggle similarly with the challenge of either remaining a single tone or seizing a romantic opportunity. No matter what your storyline objective is, your storyline will be harmonized as you create character, even small ones who participate in that objective.
Here I suggest that you take some extra patience to create a character that would make good in your selected attitude, and a short introduction of each one. Others can develop into more important personalities over the years. Up to now, we have studied how to create character that have a meaning in the story that is clear and coherent.
However, to create the deepness that makes them seem realistic to your readers, we need to move to a lower world. It' s a good idea to take the necessary amount of development effort when creating your own protagonists. Try to write a section in your char file that will address any of the following points.....
Why is your personality in this world? How does your personality try to resolve a conflict? What does your personality think of things, individuals, personalities, and yourself? When you create responses to these quizzes for a particular personality, it is useful to ask yourself why the personality is what it is.
So what kind of happenings did your personalities perform to make them the way they are? There is no need to create a full story for a person (even if a small backdrop may come in handy at some point in your writing), but some explanation can help you write and make the persona more realistic for you - and therefore for the reader.
Have you got a questions about character creation or other aspect of novel composition? And if so, please check out our novel authoring questions page to get the answer you need.