Computer Writing SoftwareWriting computer software
There are four stages before writing a computer program
There are four important things you should do to create a computer programme before you begin writing it. This way you won't spend your free writing a computer application that doesn't work or that doesn't solve the right issue and isn't really inappropriate. Scheduling increases the probability that your computer programme will actually work and fulfill the desired tasks.
There are four decisive stages in the development of a program: Detect the problem: Which one does your application resolve? When you can't clearly state what your programme is doing, you won't know how to do it. Who will use your programme? Specify the destination computer: What computer do they need to run your application?
Will it be a Windows computer, a Macintosh, a motherboard, a computer with Linux, a Palm or Pocket computer or a super computer? Define your knowledge of programming: Will you be writing the whole thing yourself or getting help from others? When you want to get others to help you, what parts of the programme will they work on?
Each programme will solve a dilemma. We have a system of declarations to solve the issue of organising and submitting your taxation. Text processing resolves the problems of writing, modifying, reformatting and publishing text. A videogame itself resolves the issue of letting folks enjoy themselves. It is only as useful as the issue it resolves.
The majority of applications make an issue, such as a cash managment programme, simpler to organize and pay invoices rather than using hardcopy and an add-on to it. One of the goals of any programme is to make a particular job quicker, simpler and more comfortable. To achieve this objective, the only way is to find out what your programme is trying to do.
So if you are the only one who will use your application, you can let your application look and act as you want, as long as you know how it works. However, if you are planning to distribute or resell your software to others, you need to know who will use it.
If, for some apparent reasons, your application is disliked, you probably won't use it. It is often not relevant whether the programme actually works. Keeping your application with the back of your head increases the chances that someone will use your application and (hopefully) buy a copy for themselves. But even if you are writing a programme that works perfect, you can still disregard it because you don't like it, you don't know how to give it instructions, it doesn't work the same way as the old programme you are using, the colours don't look right and so on.
It is the aim to adapt your application to the needs of your customers, no matter how strange, odd or irrational they may seem (the needs - not the users). Once you have identified the name of the person, you need to know on which computer the person wants to run the application. Your computer running your application can decide what computer language you can use, what kind of computer equipment your application can find, and even the largest possible application file for you.
For example, if you write an application that runs on a Macintosh, your application can use sounds, colour images, a large disk and a lot of workspace. However, you may have to dramatically re-write the same application to run it on a smartphone with its finite audio capabilities, much easier colour rendering, and a finite amount of disk and disk capacity.
When you copy your application and run it on another computer with little or no changes, your application is deemed portabel. You can use the computer langauge you use to create your application to define its porta-tion. That' s why so many users use C/C++ - C and C++ applications are usually more portabel than other development environments.
If you are creating a programme, you should consider your knowledge of it. While you can get a great programme ideas, if you are a novice with little practice, writing your programme can take a long amount of patience - if you don't give up first out of disappointment. Their knowledge and experiences also define the chosen coding languages.
Advanced developers may not think about writing whole applications in C or C++. However, beginners can have a long period of study of C and C++ before writing their applications, or they can use a simpler programing vocabulary such as BASIC. A few beginners take the guesswork out of learning tricky C/C++ and then go and start writing their game.
Don't be shy about tackling a difficult programming style like C/C++, but don't be shy about using a more basic programming style like Visual Basic. It is important to quit your application so that you can use it and (possibly) sell it to others. A lot of developers build their applications in a programming style like Visual Basic and later employ skilled developers to re-write their applications in a more sophisticated style like C/C++, which can make the application quicker and more effective.