Basics of Writing a Story

Fundamentals of story writing

Ask why the author decided to tell the story the way he or she did. The world of a story. Players - protagonist, antagonist, others. Occurrence - what happens, what the story is about. The Contrilling Idea (CI) - the "moral" of a story you want to express.

Basics of story construction

The story consists of a sequence of incidents. Happening is a useful transformation in the lives of a person, what happens during a story that turns the universe from one state to another. In a story, the protagonist goes through a sequence of incidents that bring her nearer or further away from her goal.

The culmination of this lecture program is the most important story of a story, the point at which the main character reaches (or, less often, does not reach) his goal. The highlight is what the story is about: The story is split into 3 acts. In the first act, the protagonist's ordinary, steady lives are disturbed by an incident.

The incident is known as Inciting Incident(IInc). The IInc is the primary cause why the story is happening, the thing that triggers the set of highpoints. Inc gives the hero a real challange, creates a Goal - the Goal?-?the value for the characters, what they try to accomplish for the world.

The TP1 is the time when the character chooses an adventurous game. Make a deliberate choice to get involved in a story and begin to do it. The second act is about the sequence of events that escalate (successes and failures), which fight as protagonists to reach his goals. He is pursuing his aim and overcoming the antagonist's obstruction.

Out of his wins and failures he learned more about the whole wide globe and gained strength. The more the character keeps moving, the more dedication and dedication he has to make to achieve his goals, the more he has to make an exertion and take ever greater risk in order to move forward. The second act climbs at the Second Turning Point (TP2) - the, when the hero's greatest try is unsuccessful, when everything is gone, the target is no longer reachable, when the opponent seems to have won and the character is beaten.

He beats the opponent and eventually reaches his target. So what is a story? We call this a" event" when the state of the universe changes from one state to another. It is the purpose of story telling to convey an experiential story of an incident. Humans hear tales to live a (big and important) occasion, to hear its causes and to hear from them.

The story is a descriptive of an incident (change in value) and the basic causes for this one. The story is made up of a set of small incidents that lead to Climax - the, the big and important story, the cause for storytelling. The climax is the point at which such an incident occurs. The climax is the secret of the story.

If you write a story, the highlight is the greatest thing you're looking for and the hardest thing you can find out. As soon as you know the ?you, you have your story, because all the important elements of the story are linked to it. He is our invatar into the storytelling.

The highlight is the immediate outcome of a conscious act of the main character. The main character is a character who had a target and decided to follow it. The highlight is the point at which the main character reaches (or does not reach) his destination. While he fights to reach his goals, he is gaining experiences. Understanding the way the workings of the universe work and why.

The Idea of Control (CI) is the fundamental cause of the transformation, the fundamental natural state of the planet, which we try to describe through our history. It' the response to why the incident took place. The CI is a "lesson" that the main character experiences about the natural environment of the earth, which allows him to reach his goals.

CI is usually uttered as a mistake that hinders the main character from reaching his or her goals, and it is a "lesson" learned during a story. So, if you are writing a story, the highlight is the core item you are looking for. If you know the ?you have a history, and until you know it?-?you does not.

Any other element of a story is linked to the culmination, they are added to it and are definded in it. When you know the ?you, you know all the important items. Here is how the items refer to the culmination and to each other: The highlight is a time when the story takes place as its most important show.

History is made about the incident, i.e. history = incident = highpoint. The highlight is a time when the main actor reaches his destination. This means, if you know the website ?you, you know the target of the protagonists and the other way around. Peak = Aim. The Inciting Incident (IInc) is by default the point at which the player reaches his or her destination.

Usually it is a dilemma caused by the opponent, this person will fight throughout the story to resolve it, and will eventually resolve it by vanquishing the opponent at the apex. This means that if you know IInc = the target, and you know the target = the highpoint.

If you know IInc, destination and a website climax12. Everything else is simple to understand: At turning point 1 (TP1) the heroe makes the choice to follow the destination purchased at IInc and begins his trip. Mid Point gives the heroes a better opportunity to achieve their goals than to go back to the way they were before.

In TP2, the main characters seem to be failing and losing their target, it's just the opposite of what happens at the highpoint. Now, Anttagonist is a player whose task is to stop the Helden from reaching his destination by putting obstructions on his path. Loving interest is an additional motivator for a heroe to reach his goals, a resource for additional complications/conflicts and a rewards for victory.

It is a fault that hinders him from reaching his goals and causes conflicts internally. A story's control idea (the "moral") is a learner unit that the character will learn by surmounting his inner error, the unit that will enable him to conquer the opponent and reach his destination.

As you can see, all of them are linked to the culmination of the story by the aim. Anyone can be spotted if one knows the culmination, and if one knows only some of the items, but not all - you can spot the culmination by following these links. Now, speaking about the history of the story itself, the story's core and the link between highlight and another story, I' m going to tell you about the making-of story.

You have 4 critical items you need to know about your story: Setting the story to 15. what happens at ?what when it comes to the story. The Contrilling Ideal (CI) - the "Moral" of a story, philosophies that you want to expressiv. Taken together they make a High Concept (HC) - the 15 story concept, which you can put into words in an interesting and inventive way.

If you know what these items are - you can find the main points (IInc, TP1, MP, TP2, climax) of a story and create an action. Then use this structure (list of scenes) to easily extend it in writing. To find these items, ask and answer them. Each of the items can be an original idea/inspiration, the whole thing is messy, it's about bouncing back and forth between issues, optimizing, chance, luck, fantasy, etc., but more about that later.

It' s a good idea to start looking for an interesting environment, and if you know where your story is taking place, it is easy to find an interesting one. As soon as you know the environment and the protagonists, your greatest aim is to find your highpoint. It' s hard to find your own highlight, but as I said, all parts of the story are linked, and you can dissolve them all by one.

From my experiences, the simplest beginning IInc, or, in other words, a proble. As soon as you have your ?you your IInc, you will know where your story has begun. And, of course, you know immediately that the character's aim is to resolve this issue. So, even if you have no clue about your ?you, you know that your personality will resolve this issue at the peak.

Next?-?you finds TP1 - it is just the point at which the player chooses to reach his or her goals. When you know this, you can begin to picture what kind of trouble can occur, and how things can get escalated, and how they can get escalated, and how they escalate, you know your MP, and how they even get escalated further - you can find out the big last try to accomplish its purpose, and how it can go terribly badly awry and failure.

After all, if you know the TP2 - the TP2 - the TP2 - the lowest point for the character?---15, you can find out how it will turn things around and resolve things to a highpoint. So what's the story of my life? Issue (and goal). Which problems does my personality have to resolve? What makes the player begin to pursue his goals?

What does the player do? As soon as you know what you are looking for, follow the most important step you need to take - you will find them by asking them, asking them to think, writing. Normally it is difficult to start writing the whole story from top to bottom (start with a sketch, find important points and unravel things until you have single scenes), and it is difficult to do it from bottom to top (just sit down, type and go wherever it leads you).

A further useful suggestion at this point is to put a target to type a certain number of words (250 or 500 works well). I' ve created a story form that' s built on these tools from ?a which allows you to organise all this information and guide you through the story writing experience using this methodology.

For more information on this topic, I suggest the story by Robert McKee, this unbelievable talk on screenwriters by Michael Hauge and a couple of talks by Brandon Sanderson. Bring your writing to a new dimension.

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